Configuration
The config.lua file allows full control over the behavior, visuals, reward logic, item values, and world interactions in the script.
🔧 Core Settings
Config.Debug = true -- Enables debug prints and visual zones
Config.Framework = "auto" -- "qb", "esx", or "auto"
Config.Inventory = "auto" -- "qb", "ox", "qs", or "auto"
Config.InventoryLink = 'qb-inventory/html/images/' -- Path to item images (used in NUI)
Config.Target = "auto" -- "qb-target", "ox_target", or "auto"🔁 Trade Behavior
Config.MaxConsecutiveLowTrades = 3 -- After this many low trades, the wizard will temporarily refuse trade (fatigue mechanic)🎯 Tier Requirements
Control how many items and how much value is needed for each reward tier.
Config.TierRequirements = {
common = { minItems = 2, minValue = 0 },
uncommon = { minItems = 3, minValue = 60 },
rare = { minItems = 4, minValue = 120 },
epic = { minItems = 5, minValue = 200 },
legendary = { minItems = 6, minValue = 300 },
}💎 Hidden Item Values
These values are secretly assigned to items and used to calculate trade value.
Config.TradeItems = {
aether_spark = 10,
glimmering_clay = 8,
phantom_feather = 15,
twilight_ember = 12,
arcane_shard = 18,
cinderroot_ash = 14,
dusty_teeth = 5,
}🧪 Rarity Thresholds
Determine the value ranges for each rarity tier.
Config.RarityThresholds = {
common = { min = 0, max = 29 },
uncommon = { min = 30, max = 59 },
rare = { min = 60, max = 99 },
epic = { min = 100, max = 149 },
legendary = { min = 150, max = 300 },
}🎁 Reward Pools
Each tier gives a random reward from its pool:
Config.Rewards = {
common = {
{ name = "plastic", amount = 10 },
{ name = "metalscrap", amount = 8 },
{ name = "bandage", amount = 2 },
},
uncommon = {
{ name = "iron", amount = 5 },
{ name = "copper", amount = 6 },
{ name = "armor", amount = 1 },
},
rare = {
{ name = "advancedlockpick", amount = 1 },
{ name = "repairkit", amount = 1 },
{ name = "pistol_ammo", amount = 20 },
},
epic = {
{ name = "drill", amount = 1 },
{ name = "electronickit", amount = 1 },
{ name = "smg_ammo", amount = 30 },
},
legendary = {
{ name = "weapon_pistol_mk2", amount = 1 },
{ name = "weapon_smg", amount = 1 },
{ name = "vpn", amount = 1 },
}
}🌙 Night-Only Table Spawning
Control when the wizard appears.
Config.NightStartHour = 20 -- 8:00 PM
Config.NightEndHour = 5 -- 5:00 AM🧙 Wizard Table Props
Define where the wizard table and accompanying objects spawn, along with visual effects.
Config.Props = {
{
model = `v_club_vu_table`,
coords = vector4(914.860, 3665.342, 31.656, 0.0),
ptfx = {
{
dict = "scr_rcbarry2",
name = "scr_clown_appears", -- Arcane swirl
offset = vec3(0.0, 0.0, 1.0),
scale = 0.8
},
{
dict = "core",
name = "exp_grd_bzgas_smoke", -- Smoke
offset = vec3(0.0, 0.0, 0.9),
scale = 0.5
},
{
dict = "scr_xs_props",
name = "scr_xs_money_rain", -- Floating glyphs
offset = vec3(0.0, 0.0, 1.2),
scale = 0.4
}
},
interact = true -- Enables target interaction
},
{
model = `xs_prop_arena_trophy_single_01c`,
coords = vector4(914.860, 3665.342, 32.370, 15.0),
interact = false -- Decorative prop
}
}Last updated