Configuration
The config.lua file allows full control over the behavior, visuals, reward logic, item values, and world interactions in the script.
π§ Core Settings
Config.Debug = true -- Enables debug prints and visual zones
Config.Framework = "auto" -- "qb", "esx", or "auto"
Config.Inventory = "auto" -- "qb", "ox", "qs", or "auto"
Config.InventoryLink = 'qb-inventory/html/images/' -- Path to item images (used in NUI)
Config.Target = "auto" -- "qb-target", "ox_target", or "auto"
π Trade Behavior
Config.MaxConsecutiveLowTrades = 3 -- After this many low trades, the wizard will temporarily refuse trade (fatigue mechanic)
π― Tier Requirements
Control how many items and how much value is needed for each reward tier.
Config.TierRequirements = {
common = { minItems = 2, minValue = 0 },
uncommon = { minItems = 3, minValue = 60 },
rare = { minItems = 4, minValue = 120 },
epic = { minItems = 5, minValue = 200 },
legendary = { minItems = 6, minValue = 300 },
}
π Hidden Item Values
These values are secretly assigned to items and used to calculate trade value.
Config.TradeItems = {
aether_spark = 10,
glimmering_clay = 8,
phantom_feather = 15,
twilight_ember = 12,
arcane_shard = 18,
cinderroot_ash = 14,
dusty_teeth = 5,
}
π§ͺ Rarity Thresholds
Determine the value ranges for each rarity tier.
Config.RarityThresholds = {
common = { min = 0, max = 29 },
uncommon = { min = 30, max = 59 },
rare = { min = 60, max = 99 },
epic = { min = 100, max = 149 },
legendary = { min = 150, max = 300 },
}
π Reward Pools
Each tier gives a random reward from its pool:
Config.Rewards = {
common = {
{ name = "plastic", amount = 10 },
{ name = "metalscrap", amount = 8 },
{ name = "bandage", amount = 2 },
},
uncommon = {
{ name = "iron", amount = 5 },
{ name = "copper", amount = 6 },
{ name = "armor", amount = 1 },
},
rare = {
{ name = "advancedlockpick", amount = 1 },
{ name = "repairkit", amount = 1 },
{ name = "pistol_ammo", amount = 20 },
},
epic = {
{ name = "drill", amount = 1 },
{ name = "electronickit", amount = 1 },
{ name = "smg_ammo", amount = 30 },
},
legendary = {
{ name = "weapon_pistol_mk2", amount = 1 },
{ name = "weapon_smg", amount = 1 },
{ name = "vpn", amount = 1 },
}
}
π Night-Only Table Spawning
Control when the wizard appears.
Config.NightStartHour = 20 -- 8:00 PM
Config.NightEndHour = 5 -- 5:00 AM
π§ Wizard Table Props
Define where the wizard table and accompanying objects spawn, along with visual effects.
Config.Props = {
{
model = `v_club_vu_table`,
coords = vector4(914.860, 3665.342, 31.656, 0.0),
ptfx = {
{
dict = "scr_rcbarry2",
name = "scr_clown_appears", -- Arcane swirl
offset = vec3(0.0, 0.0, 1.0),
scale = 0.8
},
{
dict = "core",
name = "exp_grd_bzgas_smoke", -- Smoke
offset = vec3(0.0, 0.0, 0.9),
scale = 0.5
},
{
dict = "scr_xs_props",
name = "scr_xs_money_rain", -- Floating glyphs
offset = vec3(0.0, 0.0, 1.2),
scale = 0.4
}
},
interact = true -- Enables target interaction
},
{
model = `xs_prop_arena_trophy_single_01c`,
coords = vector4(914.860, 3665.342, 32.370, 15.0),
interact = false -- Decorative prop
}
}
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